• Change the random numbers that are generated for ballNumber from 0 - 4 to 1 - 5 to match our ball image names. 

  • Instead of using a hard coded image name to display the ball image that's shown on screen, use String interpolation and the ballNumber variable instead to make it show a random image.

  • Use setState() to update the state of the image when the ballNumber variable updates.

  • All going well, you should now have the full functionality of the Magic 8 Ball app, it should look like this: