So now in this model really start looking at the attributes and attributes can be used to add dynamic
information in our Arctica blocks.
So I will explain it with the help of window block which I will use in this and drawing and in this
case we have these two window drawings and they are simply made with lines and they are not yet a block
and we'll create some attribute information and then will convert it into a block and then inserted
in the drawing.
So to add the attributes to this block panel and select this define attributes tool.
So either you can select this tool from the expanded block panel or you can also use it's come on equivalent
EDT.
So you can simply type it on the command line and press enter to access this attribute definition window.
Now in this window we need to define the properties of the attribute and start with the tag.
So the bag will be the identifier which will be used instead of the actual attribute information and
it will always be in uppercase.
Even if you add in lowercase it will be converted into an uppercase value.
So type dim as to how and in four dimensions of the window in the prompt We need to enter the problem
which you want to see on the insert attribute window.
So as select enter window size and now hit in the default field you need to enter the default value
which you want to see in case no attribute value has been added.
So I'll keep this value as a cross B.
So that would be the default value for this case.
Now here we have some text related settings.
The first one is justification.
So I select this middle center text justification and will see it in a moment how does middle center
justification is used.
And also we have the Texas style which is a standard.
If you have more styles it will show up in this list and you can select from that.
Also we don't want it to be an.
So I'll keep it unchecked and the height of text so you can apply a height.
In this case the height is set to six inches.
And here this double inverted commas sign indicates that it's an inch symbol.
And also if you don't want to add this text height in the text value you can add it dynamically by clicking
on this box and you can specify the height.
For example you can click on this box and click at two distinct points in the drawing area and that
length will be used here.
So obviously we don't want this we'll simply add six inches as the text height.
Now we have the rotation angle which I'll keep at zero I'll not change this value.
And now let's look at this more option.
So here make sure that lock position is checked and when you keep this lock position check the attribute
value will remain fixed with respect to the block.
Also we have this preset value which should be unchecked because if you keep this value check the default
value will be used directly and agree not for any value and also make sure to specify on screen is checked.
So with the settings click on OK and now specify the place where you want to put this.
So I'll just go to the midpoint of this line and I'll turn on this object snap go to porn but don't
click.
Now I moved a little bit of words and clicks on the rule here.
Now as soon as I click you'll notice that the complete text will move to align its center point at the
point where I clicked.
So that's because of middle sento justification.
So in simple terms the point which I clicked will be the middle center point of the complete text.
Now we have created this attribute definition.
We can add one more way here or we can simply copy this one at this place.
So I'll do this thing I'll copy it.
Select the copy to select the attribute and copy it to this place here.
Now press escape and here we have it.
Now the attributes are added but in order to identify these different attributes I'll simply double
click on the second one and this edit at definition window will pop up from here.
I'll just change the value of this attribute and I'll change its back name to dim one.
And you can also see that you can change the value of prompt and also the default values.
So you can obviously change these fields if required.
Now with these changes.
OK.
And here we have this one attribute.