So let's get started with the dynamic blog tool of art and so that blogs are more advanced type of blogs
in which you can change shape size and their geometries using a set of rules or.
Even after inserting those block references in your drawing now as an example I'll show you some dynamic
blocks first which you even make in this model.
So here in this first example we have this roadsign blog.
And as of now you'll find it has a simple stand alone object.
But when you click on this object you'll see the base point or the base group which is always present
for a block reference.
And also we have an additional group now using descript.
We can change the appearance.
Now here if I change you to you turn the block will change in this way.
If I click on this group and change it to stop it will change in this way.
Now this is still a single block but we can change its properties even after inserting this block reference
in our drawing.
Now here's another example.
In this case we have this sync.
And here we have the base point and additional grip.
So when we click on this trip we'll be able to stretch it or contracted to some particular distances.
So that's a dynamic block.
There is another form of this block.
He had an example three in this case we have a list and from this list.
We can change the block size.
So I on this and the blogsite changed.
Similarly we have these different sizes which are available for this block to throw out this more you
will learn to make these blocks and also lots of other blocks with dynamic properties using the rules
parameters and actions.
So the dynamic blocks can be made in the block adductor environment and the block area is accessible
only after creating a block.
So here we have this simple object will first convert it into a block and then we'll open it in a block
and needed to access the tools which are required for creating a dynamic blog.
So in order to convert it into a simple blog click on this create blog and you're already aware of these
steps.
So I'll just name it.
So I type so far.
And now the big point and in this case as Ilich this lower left point as the big point now I'll click
on select objects and I'll select all of these objects and press enter.
Now we have this allow exploring option checked.
And in this case make sure this open block editor is checked.
So this will directly open the block in block reader environment where we can modify this block.
So now I'll click on OK and we have the blog here but it's open in block editor so it's still behaving
as if it's a normal object.
Now in this blog environment we have this blog authoring pilots and on this ballot we have these different
tabs.
Now these tabs will be used for creating a dynamic blog.
And here we have the better images which will be used in our dynamic blog.
We have the actions which are always accompanied with palominos but not in all of the cases.
There are some actions which don't require any barometer.
And we have this paramita set which is a combination of actions and Barram he does.
And also we have the constraints which we have already seen and we can use these constraints to make
our own dynamic block.
Now these constraints are also available here on the panel.
So we have the geometric constrains the damage constrains.
And if for any reason you are not able to find this block altering ballots for example let's say that
we don't have it here I'll close it.
Now in that case you can bring it again by clicking on this.
Altering ballots Duell from the managed panel.
Here we have it.
So once you are done with this block editor window click on close block editor.
And here we have a block.
So this was an introduction to the dynamic blog and some examples of the dynamic blocks.