In the previous video we have seen some of the basic objects points and this really will expose all
of the advanced and typical objects not points.
Now here we have this object snap active and if it is not active you can click on this.
It is about option to turn it on.
And we have the list here.
You can also turn it on by pressing the F3 key.
So now in this list we have seen up to the extension snap point.
Now we have this insertion point which is simply the base point of over blocks and the external references
and that will see later on in the schools.
We have the perpendicular object snap now for accessing rest of these options.
I will not select this menu instead as selected from the right context menu.
So let's look at the perpendicular tangent options now.
So select the line tool for this and now click anywhere in the drawing area to start this line.
Now let's assume that I want to make this line exactly perpendicular on this line but I don't know the
point where it will be perpendicular.
So in order to find that point simply press and hold shift key then right click and select the perpendicular
option.
Now move your cursor on this line.
And here we have it.
So click here press enter and now this line is perpendicular to this lines and this way you can use
the pop any objects.
Obviously you can use this perpendicular objects and also from this menu if you want.
Now we have the next one tangent.
So here in this case let's say that we want to make a line which is tangent on this circle or on this
arc and also on this circle.
So we want to make a single line which is tangent on both of these geometries.
For that I select the line tool.
At present hold shift key then right click and select the tangent and now click anywhere on this.
So good.
So here we have this line.
Now once again present hold shift key.
Then right click select the tangent.
Now click on the circle.
And here we have it.
So we have a single tangential line which is tangent on this.
And this geometry similarly.
Let's assume that we want to make a line which is bad to any existing geometry.
So in this case it is these two geometries and also this one.
And now we want to make a line which is badly to this one starting somewhere from inside this polygon
that al-Sadeq the line to now click at the midpoint here let's say that we don't want to click at the
midpoint we'll click or some other point randomly somewhere here.
OK.
Now we don't know the exact direction of the party line.
So we wanted to make this line exactly parallel to this one.
And for that and select the bad little object snaps or press and hold shift key right click select the
paddle.
Now we want to make it Babolat to this line.
So go to this light but don't click and now move back your cursor.
So when you move it back you'll see this small plus sign the green plus sign that indicates that a reference
has been taken from this line.
Now move your cursor and when the line becomes parallel there's green tracking vector will appear.
Now you can click anywhere to make this battle line or you can also enter the distance so let's say
that we want to make it of length 50 units or type 50.
Press enter and enter again and we have this line exactly.
Probably to this one.
So we have some other options also.
Let's see that also.
So here we have this neatest option which should be turned off and most of the guesses and the nearest
option is helpful if you want to get any point on the curve for example in this case we have an arc.
And on this arc we have some well-known points like the quadrant and the center.
But if you want to play some beer in between the quadrants for that you can select the nearest options
obviously as the line or any other tool here for now.
Now reshift and right click select the nearest option and now move your cursor and you'll see this nearest
marker.
So that will follow jocosity And on this curve you can click anywhere and it will exactly snap to this
geometry.
Now click here.
And the geometry has been made.
And the end point of this line always lies on the second front of this.
So in this way you can select objects that points to snap to any point in the geometry.
And if you want to drag your existing snap points you need to ensure that this object snap tracking
is on.
So for now we have this option off.
And now I'll select this line tool and let's say that we want to make a line by taking the reference
of any existing objects that point for example here we have this end point.
Now we want to make a line which is somewhere over here but which is along this line in the Hardage
under direction.
But now when I tried to take a reference of this and point I don't have any reference here I'm not able
to make any line exactly in this direction unless I make a line here.
So if you want to take a reference of this simply click on this object snap tracking move back to this
point and now move in this direction and you'll have this tracking vector so that we take a reference
of the existing objects.
So you need to ensure that objects tracking is on if you want to take it's reference.
Now here also a presenter again I'll go to this midpoint of the center but I'll not click and here we
have the reference.
You can click here you can take the reference in what you call that action or in any other direction.
So always make sure that this object snap tracking is on whenever you want or take a reference of the
object snaps and you can turn it on by pressing the function 11 key on your keyboard as well.
So let's move back to the drawing area and press Escape key.