Now let's have a look at some of the advanced features of the hatch tool.
Now here we have a fairly complicated geometry.
And in this case we have multiple areas which are again inside any other area.
For example the first rectangle then the second one circle rectangle.
So one area is within the next and there is another area within the next.
Now let's go to the hatch tool.
And I also like the Zanzi 31 pattern for the sake of simplicity and I'll start applying the hatches.
So in the first case when you select any area the island will be detected or the immediate boundaries
from the point where you click will be detected.
So in this case the Outer Mongolia will be the circle and the inner boundary will be this rectangle.
Now whatever the area falls in between these two extreme boundaries will be hasd.
So that's the simple Island detection.
Now if you want to have to ignore this kind of violent detection you can change its options.
So go to this options panel and expand it and from here you can find this interdiction tool.
So click on the drop down and select ignore Island detection.
Now move back to the same area.
And this time we don't have any inner island detection.
Simply the rectangle is ignored.
And if you click inside the rectangle obviously there is no other island and it really completely Hatchard.
But if you select this area once again all the internal geometries will be ignored.
There will be no island detection.
Obviously the outer islands will still be recognized.
So in this way you can change this option and which is really helpful if you have plenty of objects
inside any outer boundary that you want to include in your hatch.
Let's go to the options.
And from here once again select this normal Island addiction and we once again have this island detection.
Now let's select the two once again and I'll try to apply the hatch in this area.
So any movement goes out here and the hatch will be easily applied if I in this area.
The hatch will again be applied.
But when I move my cursor to this area the hatch will not be applied and there is a very simple reason
for that.
Here we have a small cap so cunningly the close boundaries are not found.
And that's why the hatches are not applied.
But if you try to apply the hatch in this area there will be a warning message and this simply states
that a close boundary is not determined but that simply does not mean that you cannot apply any has
spread and in this area you can still apply the hatches in this area using the gapped Aldrin's.
So I'll close this hatch creation and I'll remove both of these hatches and now I'll once again select
this hatch pattern.
Now I'll click in this area and obviously you'll find this error message.
Now we need to change some values in order to apply the hatch here.
Now this options panel expanded and here you'll see this capped Aldrin's option.
So you need to increase that gap tolerance and the gap tolerance you should be approximately larger
than the value of gap here.
So whatever the gap is here the value of gap tolerance should be greater than that.
So I'll simply type the easy to find the gap here and the gap here is 4.7 zero units.
So let's add a value of 5 in gapped Aldrin so select the hash Proudhon expand this panel and add a gap
tolerance of 5.
And press enter.
Now let's go to this area again and click here.
And now we have this message box which is different from the message box which we saw earlier.
And here we have this continue having this area options are selected and the hatch will be applied here.
And that's only because of gapped Aldrin's Now click on close Hatch creation and here we have it.
The hatch is applied even when there is an open area.
So now let's.
It is it.
And let's look at other options.
So once again as like the hatch pattern and now I'll select multiple areas to create hatches and select
these three areas.
And now I'll close the hatch creation.
Now in this case when you click on any of these hatches you'll find that all of these hatches are selected
because I've selected all of these areas in a single run to make this hatch.
And that's why they are treated as a single unit.
Now you can make them as separate hatches by making the hatches one by one so you can make the hatch
then exit the command and make this hash pattern and exit the command and repeat the process for the
last one.
Or you can also select a different approach.
So Al first is this huge pattern.
And now once again and go to the hatch tool select the first area.
The second one and the third area now here expand this options.
And here we have a separate hatches option to create separate hatches so that will ensure that these
hatches will be treated as separate entities and that can close Hatch creation and select any of these
and they are completely separate from one another.
This is also a trough order for hatches and so it is this complete Hatch pattern.
And now once again it's like the hatch and unselect any area.
So let's look at this area first.
Now in this case we have a boundary and also we have an Hatch.
We don't know whether the hatches overlapping the boundary or it's other way round.
So in order to check that again expand the options panel and here you'll find the option.
So currently the hatches are behind the boundary as you can see here it's sand behind the boundary option
which is now selected.
So let's keep that option active.
The hatches are behind the boundary and close the hatch creation.
Let's go to the hatch again and this time Jane the option and let's change to bring in front of the
boundary and apply the hatch here and close it.
OK.
So in this case the hatch is above the boundary here behind the boundary.
Let's see the difference.
Let's move onto the boundaries here.
And in this case you will be able to select the boundaries because the hatches are behind the boundary.
Now in this case when you moved the boundary the hatch will be selected and that's quite evident because
the hatches overlapping the boundary.
So that's the subtle difference between these two hatch patterns.
You can also change to draw order of Hatcher's and to make it clear.
And once again create a new Hatch pattern select the hatch click on this area to apply the hatch pattern
and change the color of this hatch to read.
And now here we have this options.
Let's click on this a drop down.
And here we have many options here like the send to back and bring to front select select this send
to back option and now click on PLO's Hatch creation.
Now the current Hatch pattern has been sent back but it's obviously not making any difference.
So in order to see the difference let's bring the hidden text.
I have already created a text here so I'll just bring it in the drawing area using this and object isolation.
And now you can see clearly that the hatch is behind this text.
Now what if you want to bring this hatch above the text for that you can find this hatch select the
hatch once again go to the options.
And from here bring it to front.
So let's bring two front and close the hatch and now you can see that this hatch is clearly overlapping
the text.
So that's the difference between the different draw orders.
So in the previous case it was behind the text and now it's above the text so you can select any of
these options.
So that was all about some of the advanced features of Hadj.