So let's have a look at the boundary and wipe out tools.
So I'll start with a boundary tool and here we have the simple drawing.
Now in this case let's say that we want to find the area of this region.
So obviously we can use the area tool and that's an efficient way.
But still we have an alternate way of doing that and that's creating the boundary.
So here on the Tropp handle Can you expand this Hach fly out.
You'll see this boundary option selected and now you'll see this boundary creation option.
Now we have a point here.
And also we have the object type so here in the object type select body line and now select this point
and click at this point.
Now when you click at this point you'll notice that this complete area will be highlighted.
So that's the boundary which will be created.
Now press enter and we have a boundary.
Now click on this boundary and the boundary is highlighted it's now selected.
And you can find the area of this complete body line to find the area of this region and you can simply
do that by going to the property.
So right click go to the properties and scroll it down.
And here you have the area which is 3 6 6 2.2 0 5 squad units and also the peri meter or the blunt of
this complete boundary.
So that's quite an easy way of finding the area.
And there are also many other applications of this boundary tool.
Also you can use this geometry separately so you can click on this boundary moved elsewhere and you
can use it.
Similarly you can create a boundary with the region tools in this case.
The boundary has been created with polyline as you can see on the tooltip.
Now select the seam boundary tool.
And this time the object type to region.
Now click on the PIC point and this time I select this point.
Press enter.
Now we have a region boundary and obviously you can move it using this group.
And here also you can find the area using the property Balata we have the area and paramita and also
the boundary.
So you can use any of these methods.
So let's now it is part of these boundaries in our God and the hatch patterns have unique properties
of avoiding any object which is already present in the Island for example here we have this text.
Now I'll apply highish pattern on this island and this area for that and select a high stool and select
this and see 31 pattern and click on this area.
Now when you click on the sea area you'll notice that the hatch will completely ignore the area which
is covering this text in that way the text will remain legible.
Against the background now you can disclose creation.
And here we have the Hajj.
Now what if you decide to make this text after creating the Hajj.
In that case the Hajj will completely overlap the text.
And for those cases you can use the wipe out tool.
So let's create a hatch here and then we'll copy this text here.
So go to the hash tool and click on this area and let's change the colors of this Hadj to green in order
to clearly separate both of these hatches and click controls creation.
Now we'll copy this text on this area or on this Hache so set up the copy tool.
Click on the text press Enter move it on the same area.
Now we don't have any clear boundaries here.
And obviously the text is not ready clearly visible against the hatch background.
So there are a couple of ways to make it very clear and in order to remove these hatches along the boundary
of this text you can use the wipe out future.
So before using the wipeout feature I'll make a rectangle.
So go to the rectangle and creator dangler boundary around this text.
So this text boundary will be used for clearing up the hatches.
Now select the white power to expand the draw panel and select the wipeout tool from here.
Now we have an option here which is polyline.
Select this polyline and select the party line here.
And here we have an option of it is in the line.
So whether we want to it is a point then or not.
You can select it here at select.
Yes we want to is the party line.
So now the hash patterns are cleared but we still have a problem.
The text is not visible and in order to bring the text in the front hatch.
And in order to make it visible you.
We need to change its draw order so select the text when you move your cursor you'll see that the text
will be highlighted and you can select it now type.
Draw order and press enter.
Now we need to move to the front.
So simply select this front option.
And here we have it.
That text is now miserable and there are also other ways of clearing the area.
So I select this rectangle and that is it and simply where it is in the rectangle we can again bring
back the hatchings now and go to this white power tool once again.
And now I'll create a frame or on district so you can simply click on different points to create the
frame.
You don't need to necessarily have a frame or a party polyline And here we have it now simply press
enter.
And here we have the wipeout region.
And in this case also in order to bring it to the front you need to select the text and change it and
draw order.
So select the draw order click on front.
Here we have the text.
Now the frame is visible in these cases.
Now if you want to hide these frames also from the drawing area you can use wipe out frame system variable
type wipeout frame Precentor and change its value to zero.
And we don't have any frame boundary here.
So in this way you can change the values of the system it will to me this wipeout frame even more visible.
So that was all about wipeout and boundary tools.